Furthermore, Hex is a premium hobby, with costs ranging from $50 to $200 per deck, with many players owning more than one deck and other miscellaneous cards. It is another competitor in the collectible card game industry (CCG, which in this paper, references both "TCGs" and "CCGs"), a $5.63B dollar industry, of which $1.4B arises solely from digital CCGs. Intro: Hex: Shards of Fate is a new, fully digital, trading card game that was released on January 26, 2016. Also, this is more or less a rough draft of a rough draft- I'll polish it more and improve the writing later. Also, keep in mind that this is just for a class, and not going to be a published market analysis for HexTCG or the TCG/CCG market, so forgive me if if my research isn't totally comprehensive. I'm trying to incorporate as many topics from the class that we've covered so far. I just wanted to share my main points and ideas for my essay to see if there is anything truly inaccurate and/or if I'm missing something big.
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