![]() Ending a drum fill with a cymbal crash really gives you that rock star feel. In fact, during out test, having cymbal pads where actual cymbals would be made gameplay easier and more intuitive-and much more fun. Made by Madcatz, the add-ons plug into the yellow, green and blue pads, making the kit feel more like a real drum set without upping the difficulty too much. The new Rock Band also upped its realism by giving users the option to purchase up to three cymbals to add to their four-pad, one pedal (but newly reinforced) drum kit. In the new Rock Band, the drums will be pressure sensitive and more responsive, theoretically eliminating the need to pound that pad unless you want emphasis. But since the set didn't register every hit perfectly (or because we were too busy rocking out), we tended to hit every note with maximum force, turning the room into a chorus of thuds that made us sound like a kid banging an upside-down bucket. Force didn't matter-the note sounded the same regardless of how hard you hit. The drum kit from the first Rock Band was simple: Hit the pad, hit your note. But drums in music games like Rock Band pose a unique problem for developers: They can't make them too complicated-no one would want to play except professional drummers-but developers need to find a way to make them more similar to the real thing. As fun as they are, they're too simple, not realistic enough and way too loud (not in a good way). While everyone loves strumming the bass or wailing on lead guitar while someone else screams into the mic, users frequently criticized the drums in the original Rock Band. Harmonix & EA /// Xbox 360, Wii, PlayStation 2 & 3 /// Holiday 2008
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |